The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale.

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Nunes, Nina Wenig, Dirk Wenig, Brent Hecht and Johannes Schöning (2017) The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement In CHI '17: Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems. ACM, New York, NY, USA. 10.1145/3025453.3025495 (to appear) | PDF of Paper

Tagging is a boring task and remembering the assigned tags is important to find tagged media at later point. This work uses gamification for entertaining image tagging with tags you do not forget.

Nina Runge, Dirk Wenig, Danny Zitzmann and Rainer Malaka (2015) Tags You Don't Forget: Gamified Tagging of Personal Images In ICEC 2015: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 9353, 301-314. Springer, Berlin. 10.1007/978-3-319-24589-8_23 | BibTex

Marc Herrlich, Dirk Wenig, Benjamin Walther-Franks, Jan Smeddinck and Rainer Malaka (2014) "Raus aus dem Sessel" - Computerspiele für mehr Gesundheit In: Informatik-Spektrum. 37(6), 558-566. Springer, Berlin/Heidelberg. 10.1007/s00287-014-0825-1

Exercise video games (exergames) can motivate players to be more physically active. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games.

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Exercise My Game: Turning Off-The-Shelf Games into Exergames In ICEC 2013: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 8215, 126-131. Springer, Berlin/Heidelberg. 10.1007/978-3-642-41106-9_15 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Suspended Walking: A Physical Locomotion Interface for Virtual Reality In ICEC 2013: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 8215, 185-188. Springer, Berlin/Heidelberg. 10.1007/978-3-642-41106-9_27 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Sportal: A First-Person Videogame turned Exergame In M&C 2013, inter|aktion - Demosession: Mensch & Computer Workshopband: Interaktive Vielfalt, 543-546. Oldenbourg Verlag, München. | BibTex

Controls for mobile games are mostly based on touch or physical gestures. This work presents a novel concept integrating tilt- and touch-interaction with different mappings depending on the device's orientation.

Dirk Wenig, Marc Herrlich, Daniel Böhrs and Rainer Malaka (2013) Mobile Games with Touch and Indirect Sensor Control In M&C 2013, Workshop Entertainment Computing: Mensch & Computer Workshopband: Interaktive Vielfalt, 261-266. Oldenbourg, Munich. | BibTex

Daniel Böhrs, Dirk Wenig and Rainer Malaka (2012) Mobile Gaming with Indirect Sensor Control In ICEC 2012: Proceedings of the 11th International Conference on Entertainment Computing. Lecture Notes in Computer Science 7522, 441-444. Springer, Berlin/Heidelberg. 10.1007/978-3-642-33542-6_48 | BibTex

Robert Herman, Marc Herrlich, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Strong and Loose Cooperation in Exergames for Older Adults with Parkinson's Disease In M&C 2013, Workshop Entertainment Computing: Mensch & Computer Workshopband: Interaktive Vielfalt, 249-254. Oldenbourg Verlag, München.

Currently, interaction concepts for mobile games are either based on touch or on physical gestures. This work proposes and evaluates different interaction concepts to control the movement of an avatar in a real-time AR game.

Frederic Pollmann, Dirk Wenig, Mareike Picklum and Rainer Malaka (2013) Evaluation of Interaction Methods for a Real-Time Augmented Reality Game In ICEC 2013: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 8215, 120-125. Springer, Berlin/Heidelberg. 10.1007/978-3-642-41106-9_14 | BibTex

Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig and Rainer Malaka (2012) Player Control in a Real-Time Mobile Augmented Reality Game In ICEC 2012: Proceedings of the 11th International Conference on Entertainment Computing. Lecture Notes in Computer Science 7522, 393-396. Springer, Berlin/Heidelberg. 10.1007/978-3-642-33542-6_36 | BibTex