ScrollingHome is a novel image-based indoor navigation approach for smartwatches. The user scrolls through a series of images by scrolling vertically on the display.

Dirk Wenig, Alexander Steenbergen, Johannes Schöning, Brent Hecht and Rainer Malaka (2016) ScrollingHome: Bringing Image-based Indoor Navigation to Smartwatches MobileHCI '16 | BibTex Honorable Mention Award

StripeMaps Honourable Mention NUMA (2014)

StripeMaps is a novel cartographic approach for maps on smartwatches. It transforms any two-dimensional route map into a one-dimensional "stripe" for easy interaction.

Dirk Wenig and Johannes Schöning (2016) The Aesthetics of StripeMaps: Being Small and Beautiful MobileHCI '16 Adjunct, Workshop The Role and Impact of Aesthetics in Designing Mobile Devices | PDF of Paper | BibTex

Dirk Wenig, Florian Heller and Johannes Schöning (2016) StrapMaps: Bringing Map-based Navigation to the Straps of Bags UbiComp '16, Workshop UBIMOUNT - Ubiquitous Computing in the Mountains | PDF of Paper | BibTex

Dirk Wenig, Johannes Schöning, Brent Hecht and Rainer Malaka (2015) StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches MobileHCI '15 | BibTex Best Paper Award

Several studies have shown advantages of map-image-combinations for pedestrian navigation. This work investigates interaction concepts to combine maps and panoramic photographs.

Dirk Wenig, Stefan Brending, Nina Runge and Rainer Malaka (2014) Using Split Screens to Combine Maps and Images for Pedestrian Navigation Journal of LBS | BibTex

Dirk Wenig and Rainer Malaka (2010) Interaction with Combinations of Maps and Images for Pedestrian Navigation and Virtual Exploration MobileHCI '10 | BibTex Best Poster Award

Torben Gerkensmeyer and Dirk Wenig (2013) Towards Sensorimotor Navigation Support for People in the Early Stages of Alzheimer's Disease ICTMH 2013 | BibTex

Panoramic photographs take image-based navigation to the next level and offer contextual information. Interaction supporting the user to utilize the additional value is required.

Dirk Wenig, Tim Nulpa, Rainer Malaka and Michael Lawo (2012) An Evaluation of Peephole Interaction with Panoramic Photographs for Pedestrian Navigation GI Zeitgeist 2012 | BibTex

Sebastian Feige, Dirk Wenig, Christoph Pantel and Rainer Malaka (2010) Image-based Cycle Route Generation on Mobile Devices MobileHCI '10 | BibTex

This work presents authoring systems for image-based pedestrian navigation which lets authors take pictures and annotate instructions on the go in three variants.

Benjamin Walther-Franks, Dirk Wenig, Rainer Malaka and Barbara Grüter (2009) An Evaluation of Authoring Interfaces for Image-based Navigation MobileHCI '09 | BibTex

Hidir Aras, Sebastian Feige, Rainer Malaka, Benjamin Walther-Franks and Dirk Wenig (2009) Mobile Digital Media: Challenges and Opportunities it - Information Technology | BibTex

This works present an approach for needle-based interventions to provide navigational feedback directly on the instrument and close to the situs by mounting a small display onto the needle.

Marc Herrlich, Parnian Tavakol, David Black, Dirk Wenig, Christian Rieder, Rainer Malaka and Ron Kikinis (2017) Instrument-mounted Displays for Reducing Cognitive Load During Surgical Navigation Int J CARS | BibTex

WatchThru expands smartwatches into 3D through a transparent display. This enables novel interactions that leverage and extend smartwatch glanceability.

Dirk Wenig, Johannes Schöning, Alex Olwal, Mathias Oben and Rainer Malaka (2017) WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality CHI '17 | PDF of Paper | BibTex

Prior research attributes a positive effect of interactivity to cognition. This work investigates how common interaction with large displays impacts on recall in learning tasks.

Philipp Panhey, Tanja Döring, Stefan Schneegass, Dirk Wenig and Florian Alt (2015) What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays ITS '15 | BibTex

Tagging is a way to organize huge image collections. This work explores manual and automatic image tagging on mobile devices.

Nina Runge, Dirk Wenig, Marius Hellmeier and Rainer Malaka (2016) Tag Your Emotions: A Novel Mobile User Interface for Annotating Images with Emotions MobileHCI '16 | BibTex

Nina Runge, Dirk Wenig and Rainer Malaka (2014) Keep an Eye on Your Photos: Automatic Image Tagging on Mobile Devices MobileHCI '14 | BibTex

Text entry on mobile devices almost exclusively depends on using on-screen keyboards that base on touch interaction. HoverZoom uses pre-touch interaction to enlarge the keyboard to make it more readable and easier to use.

Frederic Pollmann, Dirk Wenig and Rainer Malaka (2014) HoverZoom: Making On-screen Keyboards More Accessible CHI EA '14 | BibTex

Mobile interaction concepts for navigation in 3d space are challenging. pitchMap combines a pitch gesture with a different meaning of touch depending on the device’s orientation

Dirk Wenig and Rainer Malaka (2012) Mobile 3D-Interaktion zur virtuellen Exploration realer Umgebungen M&C 2012, Demosession | BibTex

Dirk Wenig and Rainer Malaka (2011) pitchMap: A Mobile Interaction Prototype for Exploring Combinations of Maps and Images Smart Graphics 2011 | BibTex

Due to the lack of input devices, on modern mobile devices most of the interaction on has to be realized on small sized touch screens. This work combines touch interaction with input via a robot ball.

Dirk Wenig and Frederic Pollmann (2012) Externe Eingabegeräte für mobile 3D-Interaktion M&C 2013, Workshop Be-greifbare Interaktion | BibTex

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale.

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Nunes, Nina Wenig, Dirk Wenig, Brent Hecht and Johannes Schöning (2017) The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement CHI '17 | PDF of Paper | BibTex

Tagging is a boring task and remembering the assigned tags is important to find tagged media at later point. This work uses gamification for entertaining image tagging with tags you do not forget.

Nina Runge, Dirk Wenig, Danny Zitzmann and Rainer Malaka (2015) Tags You Don't Forget: Gamified Tagging of Personal Images ICEC 2015 | BibTex

Marc Herrlich, Dirk Wenig, Benjamin Walther-Franks, Jan Smeddinck and Rainer Malaka (2014) "Raus aus dem Sessel" - Computerspiele für mehr Gesundheit Informatik-Spektrum | BibTex

Exercise video games (exergames) can motivate players to be more physically active. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games.

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Exercise My Game: Turning Off-The-Shelf Games into Exergames ICEC 2013 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Suspended Walking: A Physical Locomotion Interface for Virtual Reality ICEC 2013 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Sportal: A First-Person Videogame turned Exergame M&C 2013, inter|aktion - Demosession | BibTex

Controls for mobile games are mostly based on touch or physical gestures. This work presents a novel concept integrating tilt- and touch-interaction with different mappings depending on the device's orientation.

Dirk Wenig, Marc Herrlich, Daniel Böhrs and Rainer Malaka (2013) Mobile Games with Touch and Indirect Sensor Control M&C 2013, Workshop Entertainment Computing | BibTex

Daniel Böhrs, Dirk Wenig and Rainer Malaka (2012) Mobile Gaming with Indirect Sensor Control ICEC 2012 | BibTex

Robert Herman, Marc Herrlich, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Strong and Loose Cooperation in Exergames for Older Adults with Parkinson's Disease M&C 2013, Workshop Entertainment Computing | BibTex

Currently, interaction concepts for mobile games are either based on touch or on physical gestures. This work proposes and evaluates different interaction concepts to control the movement of an avatar in a real-time AR game.

Frederic Pollmann, Dirk Wenig, Mareike Picklum and Rainer Malaka (2013) Evaluation of Interaction Methods for a Real-Time Augmented Reality Game ICEC 2013 | BibTex

Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig and Rainer Malaka (2012) Player Control in a Real-Time Mobile Augmented Reality Game ICEC 2012 | BibTex